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As you walk straight through here, the door will open and two Soldiers, one with a riot shield, will be waiting for you.

Kill them and continue onward. Then make a left through Exit Junction 2. One well placed rocket should blow both of them up. Three Soldiers will come through the opposing door. Go through the door and go around to the left and through the door. Instead of approaching the door, just wait for them to open it. The one Soldier in the back may survive, just use another rocket on it.

In here is Storage Locker Code An Imp and a Maggot will spawn. Leave the room, turn right and go through the door in front of you. Don't use the health station. Let the dialogue with the scientist on the other side of the glass play out. Go out of the door and make a left. As you approach the split in the path a Soldier and a Chaingun will run out at you.

Make a left at this junction. Follow the hall through the next door and then go through the door on the left. You will need to kill a group of Maggots and Imps before that door opens. You will need a second rocket for the Chaingun guy. For the room with the Maggots and the Imps camp out near the door. Use your standard Shotgun here. Let the first Maggot run at you and take it out back like Old Yeller.

The first Imp will then spawn around the corner on the left. Wait at the corner for it and do the same. The second Maggot will run at you you know what to do. Then the last Imp will spawn in the back right. Hide behind the corner and blast it.

As you enter here a Commando will come from around the corner. When it is dead go through the door that the Commando came from. That should blow up all the barrels, killing the Imp easily. As you enter and drop down a Bruiser will come from the right and around the corner. Go to where the Bruiser came from and when you get to the end an Arch-Vile will spawn on the stairs behind you. If you follow those small stairs up and around you will find Storage Locker Code When you are ready to leave interact with the panel next to the big garage door to open it.

For the Arch-Vile right when it spawns hit it with three rockets. It will spawn two Maggots, just use a rocket on them to take them both out quickly. There will be a couple of zombies in front of you as the door opens. Take a right and cross the area to the other overhang. Make a left and you will see a lift. Call it and when it touches down a Maggot will be on it.

Take the lift up. When the lift lowers just use the standard Shotgun on it. Exit the elevator and go left into this hallway. As you go down a small staircase three Maggots will spawn, surrounding you. Then a Maggot and Imp will spawn. Shoot the first Maggot as it runs out of the room. Now you can camp at the door and shoot the others as they come out at you. On Nightmare there will be four in total. Just watch for the Imp that will enter after all the others are dead.

As you enter a Chaingun and an Imp will attack you from the other end of the room. When you go to exit the room a Commando will come at you from behind you. If you go left you will find a room with ammo and a health station. Go right to continue. If you went into the room for ammo an Imp will jump out at you as you go through the door on the right.

Then use the Grabber on the Imp. Go into the room on the left and use the Double Barrel Shotgun on the Commando. Upon leaving that room use the Grabber on the Imp. In this room go right and you will see a machine. On the left of that machine in a holster is a blue canister. Walk up to it and grab it to update the objective.

When you do a Bruiser will come from the other end of the room, where a wall will drop down. The door across from the one that you came from will open and a Commando will come through the door. Go through it and then through the next. Two shots should do it. An Imp will spawn in the middle of the room. As you go through the next door a zombie will be waiting for you. Look left through the door and use the terminal to open the maintenance hatch. Follow that path and climb down the ladder. Then exit the Elevator Shaft.

Use the Pistol on the zombie through the next door. As you enter there will be a dead body on a bench. Follow the hall from here. At the end a Chaingun Soldier will run out at you. Take a left and go through the door. Go to the left and take the lift down. Turn around when it stops and follow that path up a ladder. Around that corner an Imp will spawn.

When you climb the next staircase two Imps will spawn on either side of you. Interact with the terminal in front of you. When you go a Revenant will come through the door near you. That will now open the door the Revenant came through. Go through that and follow the path through a few doors. In Operations Junction 1 there will be a Chaingun Soldier in here.

After the lift you will run into the first Imp that spawns. When it is dead, crouch and look up to the platform above and across from you. From here, shoot the Revenant up there with the Plasma Gun. Go up the stairs and blast the one on the right with the Double Barrel, then use the Grabber on the next Imp. For the Chaingun guy just run up to him with the Double Barrel.

Storage Lockers and Code will be on the left. There will be a health station here too. Continuing through the room there will be three zombies. There will be two doors at the other end. Go through the left door. Then go through the other door. You will also have unlocked:. Just wait for them in the room with your Shotgun.

Then mop any Maggots that spawn. As you enter here an Imp will walk at you. Another two Imps and a Maggot will charge you. Go through the other door and then the next one at the other end of the balcony. Just go into this room with the Shotgun.

After killing the Imp kill the zombie and then a Maggot will come from the front and the Imp will spawn behind you.

Kill the Maggot then the Imp with your Double Barrel. You'll have two Imps and two Maggots spawn in. Go through the next door, that is down the small staircase on the left from the entrance. Follow the path to Teleporter Sec. As you approach the door a Bruiser will spawn. Go through the room and then take a right into the room. The second one will come from the right, do the same to that one. Then the Imp will come from the left, use the Grabber or the use the corners to blast it with the Shotgun.

For the Bruiser just use the Soul Cube. On the right is a machine. On the left side of the machine is an empty holster the other side has the same holster but something in it. Walk up to that holster and you will insert the item you picked up earlier. You will now have to wait for some dialogue to go buy. Go through the door on the left and then interact with terminal to use the teleporter and end the level.

You will find the BFG on the right. Go forward to the area ahead. As you go through this area there will be a few gates that enemies will come from. The first two gates will have Cherubs and a Cacodemon come out of them. When you reach the second door a Pinky will come from the third door.

When you approach the third door more a Revenant will pop out. Past that door two Pinkies will spawn. Go through the portal. In the next section use the Rocket Launcher when the Revenant spawns. Then there will be two more Pinkies right after that. Kill them with the Double Barrel. For the Hell Knight, just use the Grabber. When you get through the portal there will be three zombies. Then three zombies and a few Forgotton Ones will spawn. On the opposite side of this arena a Hell Knight will spawn.

Then two more will spawn. When they are dead a giant staircase will lower. Go up the stairs. Just make sure to get to the open area to avoid getting surrounded. For the Forgotten Ones just use the Grabber. Same thing with the first Hell Knight. For the next two use the Soul Cube on one and then the Grabber on the second. At the top of the platform in front of you an Arch-Vile will spawn. You will need to go around to the right and climb the steps.

When you get to the top four Cacodemons will spawn. When they die the staircase will extend. Then when you climb stairs, go into the middle of structure at the top. The four Cacodemons are going to spawn on alternating sides, starting from facing opposite of the stairs slightly to the right. As you follow that next hall some Cherubs will drop down from the ceiling.

As you get to the end of the hall a Vagary will raise up. There will also be some Cherubs that come the right. Then take a left through the door. In the next room there will be three zombies.

Then two Mancubus will spawn on the left and right. A third will come from the other door when the first two are dead. Go through there and you will teleport. Use the Grabber on the Cherubs. When it is dead kill the other Cherubs with the Grabber. For the zombies just blast them as they come at you with the Double Barrel. Then go to the left and use the Soul Cube. For the right one just dodge the rockets and shoot the Rocket Launcher at it.

Do the same for the third one. As you spawn a few Cacodemons will spawn as you walk along the path. As the end of the path a bridge will extend. Cross that bridge. In the next room there will be a Mancubus will spawn on the left then on the right. Run through the big block that is going up and down.

As you pass through a zombie will be on the right and a Cacodemon will be on the left. Go left and a door on the right will open. Shoot the zombie that comes through. Use the Soul Cube on the one on the left then use the Rocket Launcher on the right while dodging the rockets it shoots back at you.

In the next hall a Cacodemon will come at you from the opposing wall. Go left through the door and another Cacodemon will be there. Look left and there will be 4 zombies. Go to the end and through the door on the right.

Two Cacodemons will come from behind you. A Hell Knight will also spawn. When that one dies another Hell Knight will spawn along with a few Imps and a Cacodemon. Go through the door that opens up after the fight. Do the same for the next few zombies and Cacodemons as you go through the next couple of hallways. When you get to the next small room the two Cacodemons will come from the left and right.

Retreat to the end of the other hall and use the Grabber on them. For the next room, stay away from the outskirts and the other enemies will not spawn.

You will only need to worry about the three Hell Knights and a Cacodemon. Just use the Grabber. Go up the stairs and an Imp will come from the left. In this next room take a left and then go around the corner. Then around the next corner will be a Revenant. In the middle of the room a few Forgotten Souls will spawn then a Hell Knight will come from the right. In the back right of the room will be another Revenant.

Go to the left and through the door. In the next room are two Revenants on the left and right. Then follow the hall and jump on the boat.

This will end the level. If you avoid walking over to the right side of the room the other Revenant will not spawn. Get off of the boat. Some Forgotten Ones will spawn behind you.

Go through the door and then door on the left. You will be in a room with pillars of fire. Two Pinkies will spawn on the left and right. Then another will spawn will just before the ramp. Then go up the ramp. There will be a Pinky at the top of the ramp. Continue climbing the ramp to get some Imps to spawn. At the top is also an Arch-Vile. For the Pinkies in the next room just use the Double Barrel. Run up the ramp and use the Soul Cube on the Arch-Vile which you will see spawn up by the door.

If you get the timing right it should leave no Imps to fight. If it managed to spawn in the two Imps, just use your Grabber. In the next room an Imp and then a Hell Knight will spawn.

Approach the next little room and a Cacodemon will spawn. A second and third Cacodemon will be waiting for you as you exit through that room. As you go up the ramp and then down a Hell Knight will spawn. Around the next corner another few Imps will spawn. Then around the following corner a Cacodemon will spawn behind you and a Hell Knight in front of you.

Towards the end of this room a few Forgotten Ones will spawn. For the Cacodemons and Imps use the Grabber or any weapon since you should have plenty of ammo at this point. TheDurka 29 Apr, pm. Jr Nevermind, I guess.. Jr Light Warrior [author] 29 Apr, pm. TheDurka 29 Apr, am. What about the secrets?? Share to your Steam activity feed. You need to sign in or create an account to do that. Sign In Create an Account Cancel.

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